Gaming and Grief: How Video Games Help People Cope With Loss
What Happens When You Grieve and Game at the Same Time
Grief does not follow a schedule. It does not wait until you have the emotional bandwidth for it, does not pause when you need to function, and does not observe the conventions people sometimes wish it would. People find their way through it using whatever works, which has always included activities that might look, from the outside, like avoidance. Reading, watching films, engaging with music — all of these have been used as grief companions for a long time. Video games are newer to the conversation but increasingly present in it. The question of how games help people cope with loss is different from the question of whether games help. Most people who have used games during a period of grief will confirm that they do something useful. The more interesting investigation is what, specifically, that something is — because the mechanisms are not identical to what other media provide, and understanding them is more useful than a general endorsement.
Control in a Situation You Cannot Control
One of the defining features of grief is its radical uncontrollability. A loss happens; you did not choose it; you cannot undo it. The emotional consequences arrive unbidden and with variable intensity. One useful thing that games provide is a domain of experience where agency and control are restored. In a game, your decisions produce outcomes. You can start over if something goes wrong. You can choose your approach, change it, and be the agent of your own experience in a way that the experience of loss temporarily dismantles. This is not escapism in the pejorative sense. Restoring a sense of agency — even temporarily, even in a fictional context — appears to have genuine psychological benefits for people in situations of helplessness. Research from the University of Rochester on the psychological needs satisfied by game play, conducted by Richard Ryan and colleagues, found that feelings of competence and autonomy within games were strongly associated with wellbeing improvements, particularly for players under real-world stress. Grief creates real-world stress at its most acute.
Narrative Games and the Processing of Loss
For some grieving players, games with strong narrative and emotional content serve a function more similar to reading or watching film: they provide an emotional container for experiences that feel too large to approach directly. A game that deals with themes of loss, death, or grief — and many contemporary games do, with considerable sophistication — can offer the same kind of distance and recognition that a novel does. You experience the grief of a character, which connects to your own, in a way that does not require you to confront yours directly. This indirection is not dishonesty; it is how narrative has always worked as an emotional processing tool. A 2021 study examining game use during bereavement found that players reported using games both as distraction during acute grief phases and as emotional processing during calmer periods, with different genres serving different functions. Action games provided distraction and the sense-of-control benefits. Narrative games with emotional content were more often used for what players described as working through feelings.
The Social Dimension
One aspect of gaming during grief that often goes unacknowledged is the social connection it can provide. Loss is frequently accompanied by a simultaneous loss of social structure — you may lose not only a person but the social world that organized around that person. Online gaming communities, particularly stable ones that a player has been part of for some time, can provide a form of social continuity and belonging during a period when other social structures feel disrupted. Logging into a guild where people know you, even if they do not know you are grieving, is a form of connection that many people find meaningful precisely because it asks nothing of them emotionally while still providing presence. The limit of games in grief, as with any coping strategy, is the same: when engagement with games becomes a way of indefinitely postponing rather than eventually processing a loss, it stops being useful. Most people find their own way to that line.