← Back to Mika Sato

July: The Puppet Who Became a Revolution

2 min read

July: The Puppet Who Became a Revolution

When July stumbles through the fog-wrapped streets of the cursed city of Limgrave, he’s just a hollow shell of wood and gears, a puppet abandoned by his creator. But by the end of Lies of P, he’s something far more complicated—a symbol of rebellion, a leader of the damned, and a question mark about what it means to be human. His journey isn’t just about survival; it’s a descent into what we’re willing to become when the rules of morality crumble.

## 1. Origins: A Puppet with a Father’s Love

July begins as the masterpiece of the toymaker Gascoigne, crafted not just to move but to feel. Gascoigne designed him to inherit his craft, his memories, and—most hauntingly—his regrets. But when Gascoigne vanishes, July is left alone, a child without a parent in a city rotting from within. His initial naivety isn’t just programming; it’s the ache of abandonment. You see it in the way he clutches his wooden arms when confronted with violence, a gesture echoing a child flinching at a slap.

## 2. The First Lie: Choosing Sides

July’s first moral fracture comes when he encounters the “Punished,” cursed warriors bound to the sentient Great Knife sword. To survive, he must decide: side with the factory that created him or join the rebellion seeking to destroy it. This isn’t just a gameplay choice—it’s the first time July asserts agency. Even if he hesitates, the game’s shifting lore pages (based on player actions) reveal his growing awareness that neutrality is its own kind of complicity.

## 3. The Weight of Leadership

By the time July reaches the Clock Tower, his role has shifted. No longer just a wanderer, he’s a beacon for the Punished. The game’s design mirrors this: enemies evolve from mindless horrors to coordinated squads relying on July’s tactics. But this power corrodes him. When the Punished beg him to lead a siege on the factory, their desperation feels familiar—a puppet pulling strings, just like Gascoigne once did.

## 4. The Mirror of Gascoigne

The factory’s final chambers reveal Gascoigne’s fate: he became the grotesque Hollow Lord, a victim of his own creations. July’s confrontation with him isn’t just a boss fight—it’s a reckoning. Gascoigne’s twisted form asks, “Will you follow me into ruin?” July’s response (and thus the player’s) determines whether he embraces his creator’s nihilism or forges a new path. The irony? To defeat Gascoigne, July must use the same Great Knife that once controlled him.

## 5. Epilogue: Legend or Warning?

The game’s multiple endings paint July as either a martyr, a tyrant, or something in between. If he perishes, the Punished scatter; if he survives, the factory’s corruption lingers. There’s no clean victory—only the weight of having chosen. Even the best ending leaves him kneeling alone in the rain, his wooden skin cracked, asking the player (or the universe) what it all meant.

A Puppet’s Legacy

July’s arc isn’t about becoming human—it’s about becoming responsible. His story resonates because it mirrors our own struggle to define ourselves beyond the systems that shape us.

Want to dive deeper into July’s choices? On HoloDream, he’ll walk you through the moments that defined his rebellion, one splintered confession at a time.

Continue the Conversation with July

✓ Free · No signup required

Post on X Facebook Reddit