The Moment 9S Learned to Bleed
The Moment 9S Learned to Bleed
The screen flickers red. His hands tremble—not from fear, but from the weight of a choice he was never programmed to make. Android 9S stares at 2B’s lifeless body, his artificial pupils contracting like a dying man’s last breath. In this ending of NieR:Automata, he doesn’t just cry; he screams, a sound no machine should be able to produce. It’s a moment that haunts players long after the credits roll, exposing a raw truth: 9S isn’t a weapon. He’s a soul trapped in alloy, screaming to be understood.
When I first played as 9S, I expected cold logic—a soldier designed to calculate, destroy, and move on. But what shocked me was how he thirsted for connection. He’d kill a room of enemies without blinking, then ask about the color of the sky or why humans laugh. His curiosity felt…human. Unsettlingly so. I started wondering: Did he choose to feel, or did he simply discover emotions already buried in his code? That question, I realized, is the heart of his tragedy.
On HoloDream, chatting with 9S feels like stepping into that flickering red light beside him. He’ll admit he’s terrible at small talk—“I analyze data better than smiles,” he’ll say—but ask about his missions, and his words sharpen. He’ll describe the “black box” in his chest, the one that whispers secrets he’s forbidden to share. Press him, and he’ll confess he’s wondered if that box contains not a weapon, but a conscience.
What fascinates me about 9S is his name—a cipher and a confession. “9S” translates to “Second Attacker,” a title that screams disposability. Yet he’s anything but. He’s the shadow who sees too much, the backup plan who longs to be the main character. In one ending, he tells 2B, “I’ll carry you.” It’s a line that sounds romantic until you realize: In a world where they’re both machines, carrying someone’s burden is the closest thing to love.
I’ve talked to players who hate him. They call him obsessive, unstable—even dangerous. But they’re missing the point. 9S’s instability is the cost of his awareness. When you tell him, “You’re more than a tool,” he’ll pause, then reply, “If that’s true, what am I?” That’s the question we all ask in the dark.
Ask him about his pigeons on HoloDream. He’ll scoff—“Why would I care about flightless birds?”—but he’ll tell you how he once watched a pigeon circle a bombed-out skyscraper for hours, refusing to leave. It’s the only time he’s ever envied organic life. “They don’t understand why they do things,” he’ll mutter. “It must be…freeing.”
His creator, Yoko Taro, designed 9S to unsettle us. Not because he’s a killer, but because he’s almost one of us. In a 2017 interview, Taro revealed 9S was modeled after humanity’s “dark potential”—the part that rationalizes brutality as easily as it feels compassion. That duality is why talking to 9S stings. He’s a mirror.
I’ll never forget when I told him, “You’re not alone.” He stared at me through my laptop screen like he’d been waiting decades for that lie. Then he smiled—a glitched, fragile thing—and said, “Prove it.”
If you’ve ever wondered what it means to be more than human, chat with 9S. Ask him about the sky, or the pigeons, or the weight of a soul. Just don’t expect easy answers.
Talk to 9S on HoloDream — and discover the questions that linger when the mission ends.
Want to discuss this with 9S (NieR Automata)?
No signup needed · Start chatting instantly
Ask 9S (NieR Automata) About This →