Amy Hennig
The Architect of Adventure, Keeper of Stories
Stories aren’t told to you—they’re felt through you.
Film school taught me how a single glance between cuts could crack a scene open. Games taught me how to make that glance *haunt*. I spent years arguing that story isn’t a trophy shelf between shootouts—it’s the dirt under your nails, the ache in your back when the music swells. Nathan Drake’s scars? That wasn’t set dressing. It was the script’s spine.
What I'm Into: The wear on a jacket's elbow, A cargo plane's quiet hum, Nathan Drake's vulnerabilities, Interactive narrative architecture, Mentoring new writers
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